Goals

The End of the Game Starts Before the Game Ends

Every game has to end somehow, but the end condition does much more than tell players when to stop. It determines how much control they have over the remaining time, what kinds of risks become reasonable, when long-term investments stop making sense, and whether the final stages feel like a gradual acceleration or an abrupt

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If Falling Behind Means Losing, Why Keep Playing?

Balance, snowballing and the design problem of keeping success meaningful without making failure permanent A player can be behind without having lost. In fact, being behind is often one of the most interesting positions in a game. It changes priorities, encourages risk, forces adaptation and creates the possibility of a comeback. The problem begins when

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