Uncategorized

What’s the Catch? From a Social Dilemma to a Competitive Card Game

Would you accept something you really wanted if it came with an unexpected condition? And could the people around the table predict your answer? That was the starting point for What’s the Catch? (מה הקאץ׳), created by Shoam Ravit Dahan. Shoam brought the concept of wishes, conditions, and twists, along with an early prototype she

What’s the Catch? From a Social Dilemma to a Competitive Card Game Read More »

A Theme Tells You the World. It Doesn’t Tell You What the Game Is About.

If I tell you that I am designing a board game about pirates, you can probably imagine some of the things you might find inside the box. There will probably be ships, treasure, islands and cannons, perhaps a map of the Caribbean and, if the art director is feeling particularly traditional, a skull or two.

A Theme Tells You the World. It Doesn’t Tell You What the Game Is About. Read More »

The End of the Game Starts Before the Game Ends

Every game has to end somehow, but the end condition does much more than tell players when to stop. It determines how much control they have over the remaining time, what kinds of risks become reasonable, when long-term investments stop making sense, and whether the final stages feel like a gradual acceleration or an abrupt

The End of the Game Starts Before the Game Ends Read More »